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Calculus Without TearsSynopsis of Volume 1 - Constant Velocity MotionWhen Newton discovered gravity, he then understood the force pulling the apple to earth; and that the same force holds the moon in its orbit. But, he didn’t have any way of determining the trajectory of the apple or the moon. He would need a new type of mathematics, the mathematics of motion. Representing Motion Mathematically - FunctionsThe concept of a mathematics of motion is a tremendous leap from the arithmetic that preceded calculus. First, how is motion represented mathematically? The usual concepts from arithmetic, counting and measuring, are insufficient. You can’t ‘count’ motion, or use a ruler and ‘measure’ it. Motion is a complex process that involves many different times and positions. When an object is moving, it is at a different position for each instant in time. How many instants are there in a second? Millions, billions, an infinite number. Yet, we will see that there is a very simple mathematical representation for motion. Mathematics uses functions to represent change. Suppose a runner starts on the 0 yard line, and runs at a constant velocity of 5 yards per second. Then, the runner's position at the instant at time t is given by evaluating the expression 5 * t. We can give this expression a name, in CWT we usually name a function representing position with the name p. The notation defining a function named p with variable t that evaluates the expression 5*t is p(t) = 5 * t. Suppose the runner starts (at time t = 0) on the 10 yard line and runs with a velocity of 3 yards per second. Then, the function representing the runner’s motion is p(t) = 3 * t + 10. Suppose the runner starts on the 30 yard line but doesn’t run at all. Then the function representing the runner's position is p(t) = 30. The functions above are pretty simple. Of course, not all functions are so simple. It is possible to write a function that fills up an entire line with obscure symbols representing difficult operations. But, in essence, simple and complex position functions representing motion do the same thing: they compute a position for each value of time. In CWT Vol. 1 we stick with simple functions. If the above is new to you, take a break after finishing this section. Using functions to represent motion is probably the highest hurdle in this volume. Perhaps, after the break, read this section for the second time. When it seems familiar, proceed on to the next section. Representing Motion Graphically – GraphsOperations in calculus are performed on functions, and it is sometimes helpful to have a graphical representation of the function in order to better understand the effect of the operation. Also, graphs play an essential part in integral calculus (discussed below).
Calculating Velocity – DerivativesThe crux of calculus is calculating velocity. That is, given a function that represents motion by calculating a position for each instant, we want to find the function that represents velocity by calculating a velocity for each instant. A function that represents velocity is called a derivative. Calculating derivatives is what calculus is all about. If a function is simple, it is easy to calculate its derivative (velocity). Let’s start with the simplest case: if the
If the runner is running at a constant velocity V, then presumably the runner’s velocity is V at each instant. So, if p(t) = V * t, then p’(t) = V. Changing the runner’s starting position does not change the runner’s velocity, so, if p(t) = V * t + P0, then p’(t) still equals V. Now we’ve differentiated a whole class of functions, the linear functions (functions with straight line graphs). It’s been a little too easy thus far. We’ll hit the first speed bump in calculating derivatives in Volume 2 but it will only slow us down for a minute. Calculating Areas – IntegralsCalculus can also be used to calculate the area of irregular shapes; a special symbol is used to indicate the area under a graph, it is called the integral symbol and it looks like a script S. The area under the graph of a function f for the interval t1 to t2 is indicated by Now, we've stacked the deck in Vol. 1.... consider the area under the velocity curve for constant
velocity motion. The graph is a horizontal line, so, the area is a rectangle and we can use the standard formula A graph of the velocity function p’(t) = V is shown to the left, with the area beneath the graph for the interval t1 to t2 shaded gray. This area is a rectangle so we can calculate its area by using the formula for area of a rectangle, that is, height times width. The height of the rectangle is V, and its width is t2 – t1, so the area is V * (t2 – t1). So, we've shown that
If p is a position function and p’ is its velocity function, then there is an important connection between p and the area under the graph of p’. This connection is so important it is called the Fundamental Theorem of Calculus, which is
For constant velocity motion, we just showed that the left side is evaluated by area = velocity * time; for any motion the right side is end position - start position, that is, distance traveled, so the Fundamental Theorem of Calculus, applied to constant velocity motion, is the familiar formula velocity * time = distance. We have shown that the Fundamental Theorem of Calculus is true for constant velocity motion. The demonstration that it is true for any motion is an easy extension of the method used above, but there is a little speed bump, so it will be deferred to Volume 3. The important thing to grasp now is the basic idea, that is, the area under a velocity curve equals distance traveled, it is true for all types of motion. The First Differential EquationWhen an apple falls to earth the force of gravity pulls it. Exactly how does this force affect the apple's trajectory? Newton answered this question with his Second Law of Motion, which states that F(orce) = M(ass) * A(acceleration). For a falling apple, we know the force, that is gravity, and we know the mass of the apple, so, using the equation A = F / M, we can compute the apple’s acceleration. Suppose the apple's position is given by the function p(t). At this point, we don’t know the equation defining p. We’re write p in bold type to remind us that we don’t know how to compute it at this point. We do know that the apple's velocity function is p’(t). We’ll solve the above DE in Volume 2, for now, consider an easier case: suppose no forces are acting on the apple, then p’’(t) = F / M = 0 / M = 0. Can you solve this differential equation? That is, can you come up with an equation for p(t) so that p’’(t) = 0? Hint: differential equations always have more than one solution, and every p we’ve defined to this point solves this DE. Consider, if p(t) = V * t + P0, the p’(t) = V and p’’(t) = 0. In words, the runner’s velocity is constant so the runner’s acceleration is 0, thus any constant velocity motion p solves the DE p’’(t) = 0. |